AI Insights · Timothy · October 2025
Performance of Top Disney Games on Unified Platform in Lebanon Q3 2025
Explore the performance trends of top Disney games in Lebanon during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the performance of top Disney games on a unified platform in Lebanon showcased varied trends across downloads, revenue, and active users. This analysis is based on data from Sensor Tower, with more insights available on their platform.
Disney Magic Kingdoms, published by Gameloft, saw weekly downloads fluctuate between 114 and 316, peaking in early September. Revenue experienced highs and lows, with a notable spike to around $130 in late July. Active users gradually declined from 819 to 541 over the quarter.
Marvel Contest of Champions by Kabam Games, Inc. had a significant surge in downloads, reaching over 1K in mid-July and again in mid-August. The game’s revenue peaked at $83 in late August, while active users fluctuated, reaching a high of 1.4K in late July before settling at 625 by the end of September.
The Family Guy Freakin Mobile Game experienced steady revenue, with a high of $96 in late July. However, there were no recorded downloads or active user data during this period.
Star Wars™: Galaxy of Heroes from Electronic Arts maintained a consistent active user base, hovering around 2.1K throughout the quarter, despite a decrease in downloads to a low of 19 in late September. Revenue was highest at $124 in late June before tapering off.
Finally, MARVEL SNAP from Second Dinner Studios Inc. had downloads ranging from 63 to 134, with a peak in early September. Revenue varied, reaching $61 at the start of the quarter, while active users remained relatively stable around 650.
These trends highlight the dynamic performance of Disney games in Lebanon during Q3 2025, with varying degrees of engagement and monetization success across different titles.